Based in Redmond, Washington
16 October, 2015
Unity Asset Store
BEHealthKit is a middleware utility developed to allow Unity Engine projects to be able to interface and read/write data from Apple's HealthKit Framework, ideally for mobile iOS development.
BEHealthKit was born out of a brainstorming session Mike & Scott had one GDC. The initial impetus has been long since lost to the sands of time, but the idea was for a semi-idle mobile game that would use your phone's pedometer to power a factory. At the time, there were three main players in the mobile market: Apple, Google, and Microsoft. With his background in iOS development, Scott decided to start with that. Since there were no plugins to hook into HealthKit for Unity, BEHealthKit was born. Several years later, while the initial game never fully took off, BEHealthKit has taken on a life of its own.
- Read & write quantities like # of steps, calories & other nutritional data, heart rate, blood pressure etc.
- Read & write sleep data
- Read & write workout data
- and more!
There are currently no trailers available for BEHealthKit. Check back later for more or contact us for specific requests!
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Games / Apps That Have Utilized BEHealthKit
Rush A Round apps.apple.com.
About Belief Engine
Belief Engine is a small indie-software development company founded by Mike Monroe and Scott McKie, located in the Pacific Northwest, and serves as the vessel for both their individual projects and collaborations. Belief Engine developed a range of software- productivity & artist tools, as well as video games & VR experiences.
More information on Belief Engine, our logo & relevant media are available here.
Development, Belief Engine